![]() I see both a research slider and research buildings. Planets which have 5-9 class are gooing to be your research anets with 11 class +- are going to be production planets and the rest is for economic planets + superprojects (read carefully if some technology doesnt give yo superprojects.mostly you get really nice bonus.like 10% to hapiness.15% to logistics etc). All research points should be eqally split between social and military production. When you start earn like 50 bucks you can start with planetary improvements. ![]() It gives 5% bonus (and when you send there second one youll get another 4% bonus). If you discover green or yellow anomalie send there constructor as fast as possible. If you have high popularity you can research democracy or even star federation (which gives 30% economic bonus). Research interstellar republic as fast possible too. Then you have to research green technologies that raise fertility rate. All money invest in colony ships but do not colonize any planet until you have at least 10 colony ships bought (all of them should do scounting job). You should be able to get at least 8000bc in first trading wave. Then you can trade them to other civilizations for the money. Research yellow diplomatic technologies like universal translators or trade and some orange technologies. Automate your miner and flagship and buy colony ship, the colony ship you have send on the nearest place with some planets and stars (but do not colonize anything!, now you just want do uncover as much space as possible). The rest should go to creativity and luck.soldiering is not bad choice as well.īest strategy for the beginners on normal difficulty : put research slider on 100% and overall production as well. Choose technologiest party and invest your points to max economy and research. Terrans are obvious choice for beginners. Note I only have Dread Lords so I if you have all the expansions my advice may not be usefull.ĮDIT: Im and idiot and didnt pay attention to you saying Ultimate in the thread title Also in a recent game I realized military space stations dont have an area in which they give their bonus, it is universal, meaning with just one fully upgraded of these you can give all you spaceships a healthy +3 in all weapons categories. I know this doesnt help all that much but it has helped me getting more of the juicy planets in my corner of the galaxy.Īnother thing I learned was how good space stations are, especially the economic ones where they boost all military, social and research on nearby planets, if the planets are placed right(a factor you dont have much influence on I know) you can place a single space station that improves everything on 4-5 planets, that is a huge benefit. This way you save a colony ship and on the expenses on having many colonies because eventually the other planet will revolt to you. Now you can actually start thinking of strategies to actually defeat the other civilizations and win the game.Ī little trick I have learned from various posts here and the galciv2 forum is to only colonize the best planet in a solar system - meaning if there are two planets or more orbiting a sun you only colonize the best of them and let the AI do the hard work with improving the mediocre ones. Those are the basics of the colony rush phase and creating a working empire. If you do run out of money, then raise taxes as high as you can but keep planetary morale above 40% so population growth doesn't stop. To do this, lower your tax rate until morale on all your new planets hits 100%, which doubles their population growth. You start with a lot of money, but before it runs out you need to start making a profit and most of your income will be from taxing your population. If you colonize quickly, you will be rapidly losing money because your new planets are spending money on production and research, and costing maintenance. Use the spending sliders to switch between research, social(buildings), and military(ships) as needed. Then design a colony ship with the improved engines and start sending them out filled with colonists. At the start, it's a good idea to research some of the cheap propulsion technologies and build or buy a few factories on your home world. Anyone else should be fine.Īt the beginning, the general goal is to colonize many planets before the other civilizations get to them, and then rebuild your economy (kind of like in CivIV). For civilization choice, I'd suggest anyone except the Yor, Thalans, or Krynn because those races are missing some important buildings until they do some research. When setting up the game, the fair difficulty level is "tough", which you get by setting all AIs to "intelligent." Go ahead and set it lower while learning. GalCiv 2 is fairly complicated, but the general 4X goals still apply so you shouldn't be too lost.
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